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Tales From a Misfit

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Cult of the Lamb review

9/4/2022

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One, small, adorable lamb, four ancient gods, and various other species of animal almost as desperate to join a cult as they are to poop where they please. These elements may not sound like they’d make a good cult simulation game, but they make a great one. Perhaps precisely because of the simplicity of its formula.

   Many of us, gamers included, often don’t like sitting down to do another job. The many players of  simulation gerne an obvious exception to this rule. But what I like about Cult of the Lamb is that at no point in the game did I feel the stresses of regular life settle in, despite playing both a rogue-like and managing a cult. Though I would be remiss to not mention the struggle to gather resources. Gathering followers is a simple process, and for the most part afterwards they will look after themselves. The remaining resources were not so easy to find, lumber being my most difficult. It’s created a slower middle game where most of my dungeons were mostly about getting the lumber to let followers sleep peacefully, build the outhouse I need so they would at long last stop pooping everywhere, and the prison to put those in need of re-education in. That however was with a cult membership in numbers I was doubtless never met to take on so soon. Nonetheless while maintaining this large cult of roughly 15 in number I never felt it was impossible. Multiple rituals allowed me to keep faith high, and so many members with nothing to but farm kept the food storages largely in stock.

The simplicity in and of any game is not without its faults. A veteran Rogue-like player such as myself got the game done with less playtime than there are hours in a day, but that also due to the amount of fun it was managing a cult of small animals, and meeting various npcs. When some more time passes I may well begin a new journey, and lead a new cult to glorious freedom. 

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    Prophet of Sins
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